Soon you might be watching music videos in your Facebook news feed.
According to the media reports, Facebook is trying to set up deals with major record companies to put music videos in news feed.
Facebook has held preliminary discussions with multiple labels over the past few weeks, and is looking to start inserting videos selected by record companies in the coming months.
The move is being seen as an attempt to capture a share of the market currently dominated by YouTube.
The social network reportedly plans to share ad revenue with labels, but terms of the deal have not yet been finalised.
According to some reports, Facebook is offering the same split in ad revenue that YouTube currently does, that is, with 45 percent going to the social network, and the rest to advertisers. However, other reports suggested that it was willing to offer better deals than YouTube.
Meanwhile, a study said around 20 minutes of video games after a hectic day at office can provide you quick stress relief.
The study, published in the journal Computers in Human Behaviour, however, said that choosing violent games to bust stress may be problematic as they may increase aggressive outcomes.
The study authored by assistant professor Karyn Riddle from the University of Wisconsin-Madison and two of its graduate students looked at how video games may be used to manage emotions.
The participants included 82 undergraduate communication students. Half of the participants were asked to play a frustrating video game while the other half skipped the frustrating game and went directly to the next phase of the study.
The frustrating game was designed to be nearly impossible to complete, although the participants were led to believe they should be able to go through all the levels in 10 minutes.
All the participants then played for 18 minutes either a violent or a non-violent game and then filled out a questionnaire about their emotions and feelings about the game.
The researchers found that frustrated players were motivated to progress farther in the games, which decreased their frustration and boosted feelings of competency.
This process of emotional restoration increased players’ enjoyment of both games.
However, those players who highly enjoyed the violent game showed a tendency to perceive the world in a more hostile way than those who played the non-violent game.
The results suggest that video games can be used to manage negative emotions, but doing so with violent games might be problematic.