Nokia launches OZO virtual reality camera

Nokia has launched OZO, a virtual reality (VR) camera for professional content creators.

Ramzi Haidamus, president of Nokia Technologies, said: “OZO aims to advance the next wave of innovation in VR by putting powerful tools in the hands of professionals who will create amazing experiences for people around the world.”

Conceived at the company’s R&D facilities in Tampere, Finland, OZO made its first appearance at an industry event in Los Angeles attended by representatives from major studios, production houses and media and technology companies.

Nokia will conduct final testing and refinements to OZO in partnership with industry professionals, in advance of the product’s commercial release. Final pricing and full technical specifications will be announced at a future date, with shipments anticipated in Q4 2015. OZO will be manufactured in Finland.

OZO captures stereoscopic 3D video through eight (8) synchronized global shutter sensors and spatial audio through eight (8) integrated microphones. Software built for OZO enables real-time 3D viewing, with an innovative playback solution that removes the need to pre-assemble a panoramic image ­­- a time-consuming process with solutions currently in the marketplace.

OZO’s filmed content can be published for commercially available VR viewing hardware such as head mounted displays (HMDs), with immersive, full 360-degree imaging and spatially accurate original sound. OZO also integrates into existing professional workflows and works with third-party tools, dramatically simplifying content production at all stages.

Palo Alto-based VR production company Jaunt announced a commitment to support OZO, both by offering the camera for use in Jaunt Studios and by supporting content produced with OZO through its post-production services. Jaunt develops the hardware, software, tools, and applications to enable the creation of cinematic VR.

Nokia said OZO aims to set a new standard as the preferred method for professional capture, editing and playback of cinematic VR content.

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